(0.721) Fixed the right-click garrison Warning ritual crash. Mobile processors (such as the Atom) are reported to not be able to handle the processing in a timely manner. Some timed estimates of turn processing (i7-4790K) are up to five minutes and as long as twenty depending on number of AI and size of the map. The more players and larger the map the longer it takes to process. I recommend you keep the map size to no larger than "Large" and less than 5 enemy players as Populum's turn processing time may be very long (relative to vanilla) on initial setup and after the players have expanded their empires. Other mass rebalances for example some units such as undead are immune to decay effects in Populum, most mounted units will lose their mount after taking damage.Ä .7 is not compatible with earlier saved game versionsÄ .721 is compatible with 0.70 saved game versions Many water units will change into a watershape that floats on water allowing faster movement. More options to traverse water (sailing) and faster water movement. Less inherent vision, more use for scouting and stealth. Craft nearly every item (unit dependent). Redesigned and rebalanced combat mechanics, e.g.: large and huge weapons with reach and differentiated bows with longer range. Redesigned economy with unit upkeep and scaled income by ekistics (population). Not every class has been expanded and connected. These classes help quickly add flavor to a generated map if you so wish. Some classes are meant for the AI only (tagged with an NPC), I would not recommend using them as a player-class including the Goblin Kings, Slave Kings, Blood Tide, Independent Towns, and Bandit States. Traditional class recruitment is removed in Populum except for NPC classes, recruitment is now through various terrain based garrisons and some units have "Court" powers to recruit heroes. Most of the classes can be thought of as paths branching away from the Monarchy(Baron), Republic(Senator), and other core classes in some instances there may not be a path back from some classes without capturing a terrain tile that gives a corresponding garrison. ![]() The classes have been re-flavoured based on government types. You will find that many commander units especially spell-casters will have some ritual powers and in some circumstances may be able to change into other classes or units. Populum increases the depth of the economy management and better balances the early and late game of the classes. Populum (latin for People) mod's goal is to link all the classes together in a thematic story-like fashion based on French and Raven's Five Forms of Power and systems of government connecting to social, political, and economic attributes.
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